-- 會員 / 註冊 --  
 帳號:
 密碼:
  | 註冊 | 忘記密碼
5/24 新書到! 5/18 新書到! 5/3 新書到! 4/26 新書到!
購書流程Q & A站務留言版客服信箱
3ds MaxMayaRhinoAfter EffectsSketchUpZBrushPainterUnity
PhotoShopAutoCadMasterCamSolidWorksCreoUGRevitNuke
C#CC++Java遊戲程式Linux嵌入式PLCFPGAMatlab
駭客資料庫搜索引擎影像處理FluentVR+ARANSYS深度學習
單晶片AVROpenGLArduinoRaspberry Pi電路設計CadenceProtel
HadoopPythonStm32CortexLabview手機程式AndroidiPhone
可查書名,作者,ISBN,3dwoo書號
詳細書籍分類

Maya 2020從新手到高手

( 簡體 字)
作者:來陽類別:1. -> 多媒體 -> MAYA
譯者:
出版社:清華大學出版社Maya 2020從新手到高手 3dWoo書號: 53700
詢問書籍請說出此書號!

有庫存
NT售價: 495

出版日:11/1/2020
頁數:339
光碟數:0
站長推薦:
印刷:全彩印刷語系: ( 簡體 版 )
加入購物車 加到我的最愛
(請先登入會員)
ISBN:9787302561118
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證)
作者序:

譯者序:

前言:

提起Maya,很多朋友曾經問過我,為什么要學習Maya?Maya比3ds Max好在
哪里?學生們也時常問我Maya跟3ds Max比起來,哪一個軟件更好?在這里我給
大家談談我自己的看法。

首先為什么要學習Maya?我大學畢業以來的確是一直使用3ds Max在公司里
工作的,3ds Max軟件的強大功能深深讓我著迷,為此我花費了數年時間,在工作
中不斷提高自己并樂在其中。至于后來為什么要學習Maya?很簡單,答案是工作需
要。隨著數字藝術的不斷發展,以及三維軟件的不斷更新,越來越多的三維動畫項
目不再僅僅局限于使用一款三維動畫軟件來進行制作,有些動畫鏡頭如果換一款軟
件制作可能更加便捷。由于一些項目可能會在兩個或者更多不同軟件之間進行導入
導出操作,許多知名動畫公司在三維動畫人才的招聘上,也不再只限于精通一款三
維軟件。所以在工作之余,我開始慢慢接觸了Maya軟件。不得不承認剛開始,確實
有些不太習慣。但是僅僅在幾天之后,我便覺得學習Maya軟件逐漸得心應手起來。

另一個問題,Maya跟3ds Max比起來,哪一個軟件更好?我覺得這個問題對
于初學者來說,根本沒必要去深究。這兩個軟件功能同樣都很強大,如果一定要
對這兩款軟件進行技術比較,可能只有同時使用過這兩款軟件很長時間的資深用
戶,才可以做出正確合理的判斷。所以同學們完全沒有必要去考慮哪一個軟件更強
大,還是先考慮自己肯花多少時間去鉆研學習比較好。Maya是一款非常易于學習的
高端三維動畫軟件,在模型材質、燈光渲染、動畫調試,以及特效制作等各個方面
都表現得非常優秀。從我個人角度講,由于具有多年的3ds Max工作經驗,我在學
習Maya的時候感覺非常親切,一點兒也沒有在學習另一個全新的三維軟件的感覺。

中文版Maya 2020相較于之前的版本來說更加成熟、穩定。尤其是涉及Arnold
渲染器的部分,更是充分考慮到了用戶的工作習慣,而進行了大量的修改和完善。
本書共分為12個章節,分別從軟件的基礎操作,到中、高級技術操作,都進行了深
入講解。當然,有基礎的讀者可按照自己的喜好,直接閱讀感興趣的章節來學習。

寫作是一件快樂的事情,同時也不是一件孤立的事情,在這幾本書籍的出版過
程中,清華大學出版社的編輯陳綠春老師做了很多辛勤的工作,在此表示誠摯的感
謝。由于作者的技術能力有限,本書難免會有不足之處,還請讀者朋友們海涵雅正。

本書的配套素材和視頻教學文件請掃描下面的二維碼進行下載。如果在下載
過程中碰到問題,請聯系陳老師,聯系郵箱。

來陽

2020年8月


配套素材

視頻教學
內容簡介:

《Maya 2020從新手到高手》是一本講述如何使用中文版Maya 2020軟件來進行三維動畫制作的技術書籍。全書共分為12章,包含了Maya軟件的界面組成、模型制作、燈光技術、

攝影機技術、材質貼圖、渲染技術、粒子系統、流體特效等一系列三維動畫制作技術。《Maya 2020從新手到高手》結構清晰、內容全面、通俗易懂,各個章節均設計了相對應

的實用案例,并詳細闡述了制作原理及操作步驟,注重提升讀者的軟件實際操作能力。另外,本書附帶的教學資源內容豐富,包括本書所有案例的工程文件、貼圖文件和多媒體

教學錄像,便于讀者學以致用。《Maya 2020從新手到高手》非常適合作為高校和培訓機構動畫專業的相關課程培訓教材,也可以作為廣大三維動畫愛好者的自學參考用書。另

外,本書內容采用Maya 2020版本進行設計制作,請讀者注意。
目錄:

熟悉Maya2020
1.1Maya2020概述··········································1
1.2Maya2020的應用范圍·······························1
1.3Maya2020的工作界面 ····························2
1.4“新特性亮顯設置”對話框························3
1.5菜單集與菜單·············································3
1.6狀態行工具欄·············································5
1.7工具架························································5
1.7.1“曲線/曲面”工具架··························6
1.7.2“多邊形建模”工具架·······················7
1.7.3“雕刻”工具架···································7
1.7.4“綁定”工具架···································7
1.7.5“動畫”工具架···································7
1.7.6“渲染”工具架···································7
1.7.7“FX”工具架······································7
1.7.8“FX緩存”工具架······························8
1.7.9“Arnold”工具架································8
1.7.10“Bifrost”工具架······························8
1.7.11“MASH”工具架······························8
1.7.12“運動圖形”工具架·························8
1.7.13“XGen”工具架·······························9
1.8工具箱························································9
1.9視圖面板·····················································9
1.9.1“快速布局”按鈕·····························10
1.9.2“視圖面板”工具欄·························11
1.10工作區選擇器·········································14
1.10.1“Maya經典”工作區······················15
1.10.2“建模-標準”工作區······················16
1.10.3“建模-專家”工作區······················16
1.10.4“雕刻”工作區·······························17
1.10.5“姿勢雕刻”工作區·······················17
1.10.6“UV編輯”工作區·························18
1.10.7XGen工作區···································18
1.10.8“綁定”工作區·······························18
1.10.9“動畫”工作區·······························19
1.11通道盒····················································19
1.12建模工具包·············································20
1.13屬性編輯器·············································20
1.14播放控件·················································21
1.15命令行和幫助行······································21
第2章軟件基本操作
2.1對象選擇···················································22
2.1.1選擇模式·············································22
2.1.2在“大綱視圖”中選擇·····················23
2.1.3對象成組·············································24
2.1.4軟選擇·················································25
2.2變換對象···················································27
2.2.1變換操作切換·····································27
2.2.2變換命令控制柄·································28
2.2.3復制對象·············································29
2.3測量工具···················································30
2.3.1距離工具·············································30
2.3.2參數工具·············································31
2.3.3弧長工具·············································31
2.4Maya文件存儲··········································31
2.4.1保存場景·············································31
2.4.2自動保存文件·····································31
2.4.3保存增量文件·····································32
2.4.4歸檔場景·············································33
第1章


III
第3章曲面建模
3.1曲面建模概述···········································34
3.2曲線工具···················································34
3.2.1NURBS圓形········································34
3.2.2NURBS方形········································36
3.2.3EP曲線工具········································37
3.2.4三點圓弧·············································38
3.2.5Bezier曲線工具···································38
3.2.6曲線修改工具·····································39
實例操作:使用“Bezier曲線工具”制作碗
模型·································································39
實例操作:使用“EP曲線工具”制作酒杯
模型·································································41
3.3曲面工具···················································42
3.3.1NURBS球體········································43
3.3.2NURBS立方體····································44
3.3.3NURBS圓柱體····································45
3.3.4NURBS圓錐體····································47
3.3.5曲面修改工具·····································47
實例操作:使用“附加曲面”工具制作葫蘆
模型·································································47
實例操作:使用“放樣”工具制作花瓶
模型·································································50
第4章多邊形建模
4.1多邊形建模概述········································52
4.2創建多邊形對象········································52
4.2.1多邊形球體·········································53
4.2.2多邊形立方體·····································54
4.2.3多邊形圓柱體·····································54
4.2.4多邊形平面·········································55
4.2.5多邊形管道·········································55
4.2.6多邊形類型·········································56
實例操作:制作椅子模型·····························60
實例操作:制作石膏模型·····························63
4.3建模工具包···············································64
4.3.1多邊形選擇模式·································65
4.3.2選擇選項及軟選擇·····························65
4.3.3多邊形編輯工具·································66
實例操作:制作圖書模型·····························70
實例操作:制作單人沙發模型·····················73
實例操作:制作煙灰缸模型·························76
實例操作:制作茶幾模型·····························79
實例操作:制作矮桌模型·····························82
實例操作:制作塑料凳模型·························85
第5章燈光技術
5.1燈光概述···················································90
5.2燈光照明技術···········································91
5.2.1三點照明·············································91
5.2.2燈光陣列·············································91
5.2.3全局照明·············································92
5.3Maya基本燈光··········································93
5.3.1環境光·················································93
5.3.2平行光·················································94
5.3.3點光源·················································95
5.3.4聚光燈·················································96
5.3.5區域光·················································96
5.3.6體積光·················································97
實例操作:制作靜物燈光照明效果·············98
5.4輝光特效·················································100
5.4.1“光學效果屬性”卷展欄···············101
5.4.2“輝光屬性”卷展欄·······················102
5.4.3“光暈屬性”卷展欄·······················103
5.4.4“鏡頭光斑屬性”卷展欄···············103
實例操作:使用輝光制作太空效果···········104
5.5Arnold燈光··············································106
5.5.1AreaLight(區域光)······················107
5.5.2SkydomeLight(天空光)··············109
5.5.3MeshLight(網格燈光)················109
5.5.4PhotometricLight(光度學燈光)··109
5.5.5PhysicalSky(物理天空)··············109
實例操作:制作室內天光照明效果···········111
實例操作:制作室內日光照明效果···········112
實例操作:制作床頭燈照明效果···············114
實例操作:制作室外陽光照明效果···········116


8.4.1制作地板材質···································172
8.4.2制作玻璃材質···································174
8.4.3制作鋁制瓶蓋材質···························175
8.4.4制作飲料材質···································176
8.4.5制作枕頭材質···································177
8.4.6制作床墊材質···································177
8.4.7制作不袗剪刀材質·······················178
8.4.8制作天光照明效果···························179
8.4.9制作射燈照明效果···························180
8.4.10渲染設置·········································181
8.5綜合實例:餐桌日光表現·······················182
8.5.1制作玻璃杯子材質···························183
8.5.2制作玻璃酒瓶材質···························184
8.5.3制作南瓜材質···································185
8.5.4制作金屬盤子材質···························186
8.5.5制作桌子材質···································187
8.5.6制作塑料杯子材質···························188
8.5.7制作面包材質···································188
8.5.8制作日光照明效果···························189
8.5.9制作輔助燈光照明效果···················190
8.5.10渲染設置·········································191
第9章動畫技術
9.1動畫概述·················································193
9.2關鍵幀基本知識······································193
9.2.1設置關鍵幀·······································194
9.2.2更改關鍵幀·······································195
9.2.3刪除關鍵幀·······································196
9.2.4自動關鍵幀記錄·······························197
實例操作:制作盒子翻滾關鍵幀動畫·······198
實例操作:制作小球滾動表達式動畫·······200
9.3動畫基本操作·········································202
9.3.1播放預覽···········································202
9.3.2動畫運動軌跡···································202
9.3.3動畫重影效果···································202
9.3.4烘焙動畫···········································202
實例操作:在Maya中對動畫進行基本
操作·······························································203
9.4約束························································206
9.4.1父約束···············································206
9.4.2點約束···············································207
9.4.3方向約束···········································208
9.4.4縮放約束···········································208
9.4.5目標約束···········································208
9.4.6極向量約束·······································209
實例操作:制作扇子開合約束動畫···········209
實例操作:手臂骨骼綁定技術···················212
9.5曲線圖編輯器·········································214
9.6路徑動畫·················································216
9.6.1設置路徑動畫···································216
9.6.2設置路徑變形動畫···························217
實例操作:制作鯊魚游動路徑動畫···········218
實例操作:制作蝴蝶展翅循環動畫···········220
9.7快速綁定角色·········································223
9.7.1快速綁定角色的方式·······················224
9.7.2“幾何體”卷展欄···························224
9.7.3“導向”卷展欄·······························225
9.7.4“用戶調整導向”卷展欄···············225
9.7.5“骨架和裝備生成”卷展欄···········226
9.7.6“蒙皮”卷展欄·······························226
實例操作:使用分步的方式來綁定角色···226
第10章流體動畫技術
10.1流體概述···············································230
10.2流體容器···············································231
10.2.1“容器特性”卷展欄·····················232
10.2.2“內容方法”卷展欄·····················232
10.2.3“顯示”卷展欄·····························233
10.2.4“動力學模擬”卷展欄·················235
10.2.5“液體”卷展欄·····························235
10.2.6“自動調整大小”卷展欄·············236
10.2.7“自吸引和排斥”卷展欄·············237
10.2.8“內容詳細信息”卷展欄·············237
10.2.9“柵格緩存”卷展欄·····················240
10.2.10“表面”卷展欄···························241
10.2.11“輸出網格”卷展欄···················241
10.2.12“著色”卷展欄···························242
10.2.13“著色質量”卷展欄···················244
10.2.14“紋理”卷展欄···························245
10.2.15“照明”卷展欄···························246
10.3流體發射器···········································246
10.3.1“基本發射器屬性”卷展欄·········246
序: