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-- 會員 / 註冊 --
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C++ HOW TO PROGRAM 7/E (M-PIE) (W/CD) ( 英文 字) |
作者:DEITEL | 類別:1. -> 程式設計 -> C++ -> C++ |
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出版社:全華圖書 | 3dWoo書號: 27437 詢問書籍請說出此書號!【缺書】 【不接受訂購】 |
出版日:1/1/2009 |
頁數:1104 |
光碟數:1 |
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站長推薦: |
印刷:黑白印刷 | 語系: ( 英文 版 ) |
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【不接受訂購】 | ISBN:9780132465403 |
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 序 |
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證) |
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內容簡介:For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers. |
目錄:MODULAR Table of Contents
Introduction
1. Introduction to Computers, the Internet and World Wide Web
Introduction to Programming and Introduction to Classes and Objects
2. Introduction to C++ Programming
3. Introduction to Classes and Objects
Control Statements, Functions, Arrays, Vectors and Pointers
4. Control Statements: Part 1
5. Control Statements: Part 2
6. Functions and an Introduction to Recursion
7. Arrays and Vectors
8. Pointers and Pointer-Based Strings
Object-Oriented Programming
9. Classes: A Deeper Look, Part 1
10. Classes: A Deeper Look, Part 2
11. Object-Oriented Programming: Inheritance
12. Object-Oriented Programming: Polymorphism
(Optional) Object-Oriented Design with the UML
13. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML
14. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design
Templates, Exceptions and Operator Overloading
15. Exception Handling
16. Templates
17. Operator Overloading; String and Array Objects
Strings, Streams and Files
18. String Processing with Class string (can be taught anytime after chapter 7)
19. Stream Input/Output
20. File and String Stream Processing
Data Structures
21. Searching and Sorting
22. Data Structures
23. Standard Template Library (STL)
Additional Topics
24. Bits, Characters, C-Strings and structs
25. Game Programming with Ogre
26. Boost Libraries, Technical Report 1 and C++0x
27. Other Topics
Appendices
A. Operator Precedence and Associativity Chart
B. ASCII Character Set
C. Fundamental Types
D. Number Systems
E. C Legacy Code Topics
F. Preprocessor
G. UML 2: Additional Diagram Types
H. Using the Visual Studio?2008 Debugger
I. Using the GNU C++ Debugger
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