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C++ HOW TO PROGRAM 7/E (M-PIE) (W/CD)

( 英文 字)
作者:DEITEL類別:1. -> 程式設計 -> C++ -> C++
譯者:
出版社:全華圖書C++ HOW TO PROGRAM 7/E (M-PIE) (W/CD) 3dWoo書號: 27437
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出版日:1/1/2009
頁數:1104
光碟數:1
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印刷:黑白印刷語系: ( 英文 版 )
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ISBN:9780132465403
作者序 | 譯者序 | 前言 | 內容簡介 | 目錄 | 
(簡體書上所述之下載連結耗時費功, 恕不適用在台灣, 若讀者需要請自行嘗試, 恕不保證)
作者序:

譯者序:

前言:

內容簡介:

For Introduction to Programming (CS1) and other more intermediate courses covering programming in C++. Also appropriate as a supplement for upper-level courses where the instructor uses a book as a reference for the C++ language.This best-selling comprehensive text is aimed at readers with little or no programming experience. It teaches programming by presenting the concepts in the context of full working programs and takes an early-objects approach. The authors emphasize achieving program clarity through structured and object-oriented programming, software reuse and component-oriented software construction. The Seventh Edition encourages students to connect computers to the community, using the Internet to solve problems and make a difference in our world. All content has been carefully fine-tuned in response to a team of distinguished academic and industry reviewers.
目錄:

MODULAR Table of Contents



Introduction

1. Introduction to Computers, the Internet and World Wide Web

Introduction to Programming and Introduction to Classes and Objects

2. Introduction to C++ Programming

3. Introduction to Classes and Objects



Control Statements, Functions, Arrays, Vectors and Pointers

4. Control Statements: Part 1

5. Control Statements: Part 2

6. Functions and an Introduction to Recursion

7. Arrays and Vectors

8. Pointers and Pointer-Based Strings



Object-Oriented Programming

9. Classes: A Deeper Look, Part 1

10. Classes: A Deeper Look, Part 2

11. Object-Oriented Programming: Inheritance

12. Object-Oriented Programming: Polymorphism

(Optional) Object-Oriented Design with the UML

13. (Optional) ATM Case Study, Part 1: Object-Oriented Design with the UML

14. (Optional) ATM Case Study, Part 2: Implementing an Object-Oriented Design



Templates, Exceptions and Operator Overloading

15. Exception Handling

16. Templates

17. Operator Overloading; String and Array Objects



Strings, Streams and Files

18. String Processing with Class string (can be taught anytime after chapter 7)

19. Stream Input/Output

20. File and String Stream Processing



Data Structures

21. Searching and Sorting

22. Data Structures

23. Standard Template Library (STL)



Additional Topics

24. Bits, Characters, C-Strings and structs

25. Game Programming with Ogre

26. Boost Libraries, Technical Report 1 and C++0x

27. Other Topics



Appendices

A. Operator Precedence and Associativity Chart

B. ASCII Character Set

C. Fundamental Types

D. Number Systems

E. C Legacy Code Topics

F. Preprocessor

G. UML 2: Additional Diagram Types

H. Using the Visual Studio?2008 Debugger

I. Using the GNU C++ Debugger




序: