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5.7.11¡@Apply Color(²K¥[ÃC¦â)¡@85
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5.7.13¡@Toggle Display Colors Attribute(Âê©wÅã¥ÜÃC¦âÄÝ©Ê)¡@85
5.7.14¡@Color Material Channel(ÃC¦â§÷½è³q¹D)¡@85
5.7.15¡@Material Blend Setting(§÷½è²V¦X³]¸m)¡@85
5.7.16¡@Per Instance Sharing(¦@¥Î¨C¤@­Ó¹ê¨Ò)¡@85
5.8¡@Create UVs(³Ð«Ø¶K¹Ï§¤¼Ð)µæ³æ¡@85
5.8.1¡@Planar Mapping(¥­­±¬M®g)¡@85
5.8.2¡@Cylindrical Mapping(¶ê¬W¬M®g)¡@85
5.8.3¡@Spherical Mapping(²y§Î¬M®g)¡@86
5.8.4¡@Automatic Mapping(¦Û°Ê¬M®g)¡@86
5.8.5¡@Create UVs Based On Camera(°ò¤_Äá¼v¾÷³Ð«ØUVs)¡@86
5.8.6¡@Best Plane Texturing Tool(¨©´µ¥­­±¯¾²z¤u¨ã)¡@86
5.8.7¡@Assign Shader to Each Projection(¤À°t¨ì¨C¤@­Ó§ë®g§÷½è)¡@86
5.8.8¡@Create Empty UV Set(³Ð«ØªÅªºUV)¡@86
5.8.9¡@Copy UVs to UV Set(´_¨îUVs¦ÜUV)¡@86
5.8.10¡@Set Current UV Set(³q¥ÎUV)¡@86
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5.8.13¡@UV Set Editor(½s¿èUV) ¡@86
5.8.14¡@Per Instance Sha¡@ring(¤À°t¨C¤@­Ó¹ê¨Ò)¡@86
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5.9.2¡@Unititze(²Î¤@)¡@86
5.9.3¡@Flip(¤ÏÂà)¡@87
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5.9.11¡@Relax(ªQ¦¢)¡@87
5.9.12¡@Unfold(®i¶})¡@87
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5.10.1¡@®ü°¨ÀY³¡¨î§@¡@88
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5.10.4¡@®ü°¨¼Ò«¬³Ì²×¿é¥X¡@94
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5.11.1¡@­¸¸¥¾÷¨­¼Ò«¬¨î§@¡@97
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5.11.3¡@­¸¸¥®y´È¼Ò«¬¨î§@¡@109
5.11.4¡@³Ì²×­¸¸¥¼Ò«¬´è¬V¡@112

²Ä6³¹¡@²Ó¤À¦±­±«Ø¼Ò¡@116
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6.1.1¡@Sphere(²y)¡@117
6.1.2¡@Cube(¥ß¤èÅé)¡@117
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6.1.4¡@Cone(¶êÀ@Åé)¡@118
6.1.5¡@Plane(¥­­±)¡@118
6.1.6¡@Torus(¶êÀô)¡@118
6.2¡@²Ó¤À¦±­±­×§ï¡@118
6.2.1¡@Subdiv Compoment Display(²Ó¤À¦h¥Ø¼ÐÅã¥Ü)¡@118
6.2.2¡@Subdiv Surface Display(²Ó¤À¦±­±Åã¥Ü)¡@119
6.3¡@²Ó¤À¦±­±½s¿è¡@119
6.3.1¡@½s¿è¾Þ§@¡@119
6.3.2¡@Åã¥Ü«ü©w¼h¡@119
6.3.3¡@Àu¥ý·í«eÅã¥Ü¼h¡@119
6.3.4¡@²ÊÁWÅã¥Ü¼h¡@119
6.3.5¡@Åã¥Ü²Ó¤À¦±­±¥­·Æ«×¡@120
6.4¡@²Ó¤À¦±­±µæ³æ¡@120
6.4.1¡@Texture(¯¾²z)¡@120
6.4.2¡@Full Crease Edge/Vertex(³Ð«ØÁ·½KÃä/ÂI)¡@120
6.4.3¡@Partial Crease Edge/Vertex(³¡¤ÀÁ·½KÃä/ÂI)¡@120
6.4.4¡@Uncrease Edge/Vertex(¨ú®øÃä/ÂIÁ·½K)¡@121
6.4.5¡@Mirror(Ãè¹³)¡@121
6.4.6¡@Attach(µ²¦X)¡@121
6.4.7¡@Match Topology(¤Ç°t©Ý¼³)¡@121
6.4.8¡@Clean Topology(²M°£©Ý¼³)¡@121
6.4.9¡@Collapse Hierarchy(¶ò³´¯Å§O)¡@121
6.4.10¡@Standard Mode(¼Ð·Ç¼Ò¦¡)¡@121
6.4.11¡@Polygon Proxy Mode(¦hÃä§Î¥N²z¼Ò¦¡)¡@122
6.4.12¡@Sculpt Geometry Tool(ÀJ¨è´X¦óÅé¤u¨ã)¡@122
6.4.13¡@Convert Selection to Faces(Åã¥Ü¿ï¾Üª«Å骺­±)¡@122
6.4.14¡@Convert Selection to Edges(Åã¥Ü¿ï¾Üª«Å骺Ãä)¡@122
6.4.15¡@Convert Selection to Vertices(Åã¥Ü¿ï¾Üª«Å骺ÂI)¡@122
6.4.16¡@Convert Selection to UVs(Åã¥Ü¿ï¾Üª«Å骺UV)¡@122
6.4.17¡@Refine Selected Components(ºë½m¿ï¾Ü³¡¤À)¡@122
6.4.18¡@Select Coarser Components(¿ï¾Ü²ÊÁW³¡¥ó)¡@123
6.4.19¡@Expand Selected Components(ÂX¤j¿ï¾Ü³¡¥ó)¡@123
6.4.20¡@Component Display Level(³¡¥óÅã¥Ü¼h)¡@123
6.4.21¡@Component Display Filter(³¡¥óÅã¥Ü¹LÂo)¡@123
6.5¡@²Ó¤À¦±­±Âà´«¡@123
6.5.1¡@Subdiv to Polygons(²Ó¤À¦±­±Âà´«¦¨¦hÃä§Î)¡@123
6.5.2¡@Subdiv to NURBS(²Ó¤À¦±­±Âà´«¦¨NURBS)¡@123
6.6¡@­S¨Ò¡X¡XMP3¼½©ñ¾¹¡@123
6.6.1¡@¾÷¨­¼Ò«¬¨î§@¡@124
6.6.2¡@«Ì¹õ»P«öÁä¨î§@¡@127
6.6.3¡@¦Õ¾÷¼Ò«¬¨î§@¡@130
6.6.4¡@³Ì²×´è¬V³]¸m¡@135
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6.7.2¡@Äá¹³ÀY¤ä¬[¨î§@¡@144
6.7.3¡@Äá¹³ÀY¾÷¨­¨î§@¡@146
6.7.4¡@³Ì²×´è¬V³]¸m¡@150

²Ä3½g¡@´è¬V³]¸m½g

²Ä7³¹¡@¿O¥ú¨t²Î¡@151
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7.1.3¡@Point Light(ÂI¥ú·½)¡@153
7.1.4¡@Spot Light(»E¥ú¿O)¡@153
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7.1.6¡@Volume Light(Åé¿n¥ú)¡@154
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7.4.3¡@Halo Attributes(¥úÀôÄÝ©Ê)¡@156
7.4.4¡@Lens Flare Attributes(ÃèÀY¥ú´³ÄÝ©Ê)¡@156
7.5¡@¿O¥ú³±¼v¡@157
7.5.1¡@Depth Map Shadow Attributes(²`«×¶K¹Ï³±¼vÄÝ©Ê)¡@157
7.5.2¡@Raytrace Shadow Attributes(¥ú½u¸òÂܳ±¼vÄÝ©Ê)¡@157
7.6¡@­S¨Ò¡X¡Xµe®à³õ´º¡@157
7.6.1¡@³õ´º¼Ò«¬¾É¤J¡@158
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8.1.1¡@Anisotropic¦U¦V²§©Ê§÷½è¡@171
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8.1.4¡@LambertÄõ§B¯S§÷½è¡@172
8.1.5¡@Layered Shader¤À¼h§÷½è¡@172
8.1.6¡@Ocean Shader®ü¬v§÷½è¡@172
8.1.7¡@Phong§÷½è¡@172
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8.1.11¡@Surface Shaderªí­±§÷½è¡@173
8.1.12¡@Use Background¨Ï¥Î­I´º§÷½è¡@173
8.2¡@§÷½èÄÝ©Ê¡@173
8.3¡@§÷½èªº¤½¦@ÄÝ©Ê¡@173
8.3.1¡@Common Material Attributes(¤½¦@§÷½èÄÝ©Ê)¡@173
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8.3.3¡@Matte Opacity(¾B¸n³z©ú«×)¡@174
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8.6¡@2D¯¾²zªº½Õ¸`¡@175
8.6.1¡@¯¾²zªº¤½¦@ÄÝ©Ê¡@175
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8.6.3¡@Checker(´Ñ½L®æ)¡@175
8.6.4¡@Cloth(¥¬®Æ)¡@175
8.6.5¡@File(¤å¥ó)¡@176
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8.6.9¡@Mountain(¤s¯ß)¡@176
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8.6.12¡@Ocean(®ü¬v)¡@177
8.6.13¡@PSD File(PSD¤å¥ó)¡@177
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8.7.2¡@Cloud(¤ª)¡@178
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8.7.5¡@Granite(ªá±^ÅÉ)¡@179
8.7.6¡@Leather(¥Ö­²)¡@179
8.7.7¡@Marble(¤j²z¥Û)¡@179
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8.7.11¡@Stucco(¦Ã¸ñ)¡@179
8.7.12¡@Volume Noise(Åé¿n¾¸ªi)¡@179
8.7.13¡@Wood(¤ì¯¾)¡@180
8.7.14¡@3D¯¾²zªº¦ì¸m°Ñ¼Æ¡@180
8.8¡@´¶³q¸`ÂI¡@180
8.8.1¡@Add Double Linear(²K¥[´_½u)¸`ÂI¡@180
8.8.2¡@Add Matrix(²K¥[°ò½è)¸`ÂI¡@180
8.8.3¡@Angle Between(¨¤«×¤§¶¡)¸`ÂI¡@180
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8.8.29¡@Projection(§ë®g)¸`ÂI¡@183
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²Ä9³¹¡@´è¬V¨t²Î¡@219
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9.3.5¡@Display Options(Åã¥Ü¿ï¶µ)Äæ¡@224
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9.5.1¡@Appearance Options(¥~Æ[¿ï¶µ)Äæ¡@226
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9.6¡@´è¬V¿é¥X¡@227
9.6.1¡@¹wÄý´è¬V¿é¥X¡@227
9.6.2¡@³Ì²×´è¬V¡@227
9.7¡@mental ray´è¬V¡@228
9.7.1¡@Quality Presets(½è¶q¹wÄý)Äæ¡@228
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9.9.1¡@¾É¤J³õ´º¼Ò«¬¡@242
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9.9.3¡@Å@Äæ»P²¤¶µP§÷½è½Õ¸`¡@246
9.9.4¡@³õ´º´è¬V¿é¥X¡@249

²Ä4½g¡@°Êµe¯S®Ä½g

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10.1.2¡@­S³ò·Æ¶ô¡@252
10.1.3¡@°Êµe±±¨î¾¹¡@252
10.1.4¡@°Êµe³]¸m¡@252
10.1.5¡@®É¶¡·Æ¶ô³]¸m¡@253
10.1.6¡@¹wÄý°Êµe³]¸m¡@253
10.1.7¡@ÃöÁä´V³]¸m¡@254
10.1.8¡@½s¿èÃöÁä´V¡@254
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10.2.4¡@Flow Path Object(ª«Åé¸òÀH¸ô®|)¡@257
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10.3.1¡@Blend Shape(²V¦XÅܧÎ)¡@257
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10.3.6¡@Sculpt Deformer(ÀJ¨èÅܧÎ)¡@260
10.3.7¡@Jiggle Deformer(·n®ÌÅܧÎ)¡@260
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10.3.9¡@Wrinkle Tool(Á·½KÅܧΤu¨ã)¡@260
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10.6.2¡@ÅX°ÊÃöÁä´V¨î§@¡@270
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10.6.4¡@Åܧΰʵe¨î§@¡@274

²Ä11³¹¡@°©Àf°Êµe¡@277
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11.3.6¡@Paint Skin Weights Tool(ø¨î»X¥ÖÅv­«¤u¨ã)¡@282
11.3.7¡@Export Skin Weights Maps(¾É¥X»X¥ÖÅv­«¶K¹Ï)¡@282
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11.3.12¡@Weight Hammer(Á襴Åv­«)¡@283
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11.3.14¡@Paste Vertex Weights(Ö߶K³»ÂIÅv­«)¡@283
11.3.15¡@Move Weights to Influences(²¾°ÊÅv­«¨ì¼vÅT)¡@283
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11.3.24¡@½s¿è¥­·Æ»X¥Ö°Ñ¼Æ¡@283
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11.5¡@¬ù§ô¡@284
11.5.1¡@Point(ÂI)¬ù§ô¡@284
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11.5.4¡@Scale(ÁY©ñ)¬ù§ô¡@285
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²Ä12³¹¡@°Ê¤O¾Ç°Êµe¡@307
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12.1.2¡@Drag(©ì°Ê³õ)¡@309
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12.9.3¡@«Ø¥ß¤l¤÷ª«Åé³s±µ¡@334
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²Ä13³¹¡@¯S®Ä°Êµe¡@338
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13.1.1¡@µeµ§¯S®Ä¤u¨ã°Ñ¼Æ¡@339
13.1.2¡@³Ð«Ø2Dµeµ§¯S®Ä¡@339
13.1.3¡@³Ð«Ø3Dµeµ§¯S®Ä¡@340
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13.2.2¡@³±¼v»PºÞ§Î³±¼v¡@341
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²Ä14³¹¡@¤òµo¨t²Î¡@367
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14.2.1¡@Scale Hair Tool(ÁY©ñ¤òµo¤u¨ã)¡@369
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14.3¡@¤òµo¬ù§ô¡@369
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²Ä15³¹¡@¥¬®Æ¨t²Î¡@385
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²Ä16³¹¡@MEL»y¨¥¡@404
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