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Chapter 1 »{ÃÑVRay´è¬V¾¹
1.1 3ds max¥D¬y´è¬V¾¹ .
1.1.1 Brazilcr/s
1.1.2 finalRender
1.1.3 Maxwell
1.1.4 mental ray
1.1.5 Vray
1.2 VRayªºÃöÁä¯S¦â
1.2.1 Global Illumination¡u¥þ§½¥ú·Ó¡v
1.2.2 Caustics¡uµJ´²¡v
1.2.3 Sub-Surface Scattering¡u¦¸ªí­±´²®g¡v
1.2.4 VrayDisplacementMod¡uVRay¸m´«­×§ï¾¹¡v
1.2.5 VRayToon¡u¥d³q´è¬V¡v
1.2.6 VRayFur VRay¤òµo
1.2.7 Distributed Rendering¡u¤À¥¬¦¡´è¬V¡v
1.3.·s¼W¬É­±¾É¯è
1.3.1 ´è¬V³õ´º¿ï¶µ­±ªO
1.3.2 Àô¹Ò©M¯S®Ä¿ï¶µ­±ªO
1.3.3 ¹ï¶HÄÝ©Ê­±ªO
1.3.4 ³Ð«Ø¥ú·½­±ªO
1.3.5 §÷½è½s¿è¾¹
Chapter 02 §Ö³tªº¥ú½u°lÂÜ
2.1 VRayªºªì¦¸´è¬V
2.1.1 ³æ¦ì³]¸m
2.1.2 §ó§ï·í«e´è¬V¾¹
2.1.3 ³]¸m¹Ï¹³¤À¿ë²v
2.1.4 ¨Ï¥Î«H®§¤ô¦L
2.1.5 ¤F¸ÑBucket´è¬V
2.2 Àu¨qªº¥ú½u°lÂÜ
2.2.1 ¥ú½u°lÂܪº­ì²z
2.2.2 ¥ú½u°lÂܲ`«×
2.2.3 ¥ú½u°lÂÜ»P¥ú·Æ²Õ
2.2.4 °lÂܲ`«×ªº¥þ§½´À´«
2.2.5 ¥ú½u°lÂÜ¥[³t
2.3 ´è¬V°ª«~½èªº¹Ï¹³
2.3.1 ¤Ï¿÷¾¦³]¸m
2.3.2 ±±¨îªö¼ËªºThreshold
2.3.3 ¹Ï¹³¹LÂo
2.4 ¤pµ²
Chapter 03 ¨Ï¥Î¥þ§½¥ú·Ó©ú
3.1 ¶À©ü¤¤ªº¿ì¤½¼Ó
3.1.1 §Ö³tªº¿E¬¡¤ÑªÅ¥ú
3.1.2 ¥þ§½§÷½è´À´«
3.1.3 ³]¸mÀô¹Ò©M¤ÑªÅ¥ú
3.1.4 ¬°¤ÑªÅ¥ú¨Ï¥Î¯¾²z
3.1.5 ¨Ï¥ÎHDRI·Ó©ú
3.1.6 §¹µ½¤ÑªÅ¥ú¨t²Î
3.1.7 ´£°ªGIªº½è¶q
3.2 Æ[¹îGIªö¼ËÂI
3.2.1 Åã¥ÜGIªö¼ËÂI
3.2.2 GIªö¼ËÂIªº±K«×¤À¥¬
3.3 ±´¯Á³ÌÀuªºGI³]¸m
3.3.1 ªö¼Ë¤ñ²v
3.3.2 ­«´_¨Ï¥ÎGI¸Ñºâµ²ªG
3.3.3 Irradiance map¦b°Êµe¤¤ªºÀ³¥Î
3.4 ¤pµ²
Chapter 04 Light ache´è¬V¤ÞÀº¹ê¾Ô
4.1 ²z¸ÑLight ache
4.2 ±q¦ÛµM¥ú·Ó©ú¶}©l
4.2.1 Æ[¹î®Ñ©Ð³õ´º
4.2.2 ¥þ§½§÷½è´À´«
4.2.3 ¤ÑªÅ¥úªº³]©w
4.2.4 ³]¸mLight ache´è¬V¤ÞÀº
4.3 ¤Þ¤J¶§¥ú
4.3.1 ³Ð«Ø¶§¥ú
4.3.2 §ïµ½¶§¥ú³±¼v
4.4 ´£°ª´è¬V½è¶q
4.4.1 «ì´_§÷½è¦}´ú¸Õ´è¬V
4.4.2 ²K¥[³±¼vªº²Ó¸`
4.5 ³Ì²×´è¬Vªº¹Ï¹³
4.5.1 Light ache¿O¥ú¶K¹Ïªº­«´_¨Ï¥Î
4.5.2 ¹ï¹Ï¹³¶i¦æ¦Z´Á½Õ¾ã
4.6 ¤pµ²
Chapter 05 µºÄRªºµJ´²¯S®Ä
5.1 »{ÃѵJ´²¯S®Ä
5.1.1 µJ´²·§­z
5.1.2 ªí­±µJ´²
5.2 ªù¦©ªºªí­±µJ´²
5.2.1 ¿E¬¡¹ï¶H²£¥ÍµJ´²¿ï¶µ
5.2.2 ³]¸m°ò¥»ªº·Ó©ú
5.2.3 ³Ð«ØµJ´²¥ú·½
5.2.4 ³Ð«ØµJ´²
5.2.5 ³Ð«ØµJ´²¥ú¤l¤å¥ó
5.2.6 ´è¬V³Ì¦Z§¹¬üªºµJ´²
5.3 ¬Á¼þªº§é®gµJ´²
5.3.1 ¿E¬¡¹ï¶H²£¥ÍµJ´²¿ï¶µ
5.3.2 ³]¸m°ò¥»ªº·Ó©ú
5.3.3 ³Ð«ØµJ´²¥ú·½
5.3.4 ³Ð«ØµJ´²
5.3.5 ´è¬V³Ì²×®ÄªG
5.4 ¤pµ²
Chapter 06 ´º²`©M¹B°Ê¼Ò½k
6.1 ³Ð«Ø´º²`¯S®Ä
6.1.1 ·Ç³Æ³õ´º
6.1.2 ¿E¬¡´º²`®ÄªG
6.1.3 ´£°ª´º²`®ÄªGªº«~½è
6.2 ¥ÎPhotoshop³Ð«Ø´º²`
6.2.1 ³Ð«ØZ³q¹D
6.2.2 ´_¨îZ²`«×¨ì¹Ï¹³
6.2.3 ½Õ¸`ÃèÀY¼Ò½k
6.3 3D¹B°Ê¼Ò½k
6.3.1 ¤F¸Ñ³õ´º¹ï¶Hªº¹B°Ê
6.3.2 ¿E¬¡¹ï¶Hªº¼Ò½k±±¨î
6.4 ¤pµ²
Chapter 07 §÷½èªºGI®ÄªG±±¨î
7.1 ´è¬V¾¹GI­¿¼W±±¨î
7.1.1 ·Ç³Æ³õ´º¦}¤F¸Ñ¥ô°È
7.1.2 ­×§ï¥þ§½·Ó©ú
7.1.3 ±±¨î¦â·¸²{¶H
7.2 ¨Ï¥Î§÷½èªºGI±±¨î
7.2.1 ªìÃÑVRay°ª¯Å§÷½è
7.2.2 §Q¥Î§÷½è±±¨î³õ´ºGI
7.2.3 ³Ð«Ø¨Fµo§÷½è
7.3 ¨Ï¥ÎVRayGIMtl§÷½è
7.3.1 VRayGIMtl§÷½è°ò¥»À³¥Î
7.3.2 ¨Ï¥Î¿W¥ßªºGI materiat§÷½è
7.3.3 ­×§ïGIªºÃC¦â
7.3.4 3ºØ¤èªkªºµ²¦X
7.4 ¤pµ²
Chapter 08 «ÈÆUªí²{±`¥Î§÷½è
8.1 ¦a­±²¡¿jªº§÷½è½s¿è
8.2 ¤ºù٨Ž¦º£ªº§÷½è½s¿è
8.3 ¤ÑÃZµ³ªº§÷½è½s¿è
8.4 ¨Fµo¥Ö­²ªº§÷½è½s¿è
8.5 ¨È¥ú»Ì¦Xª÷ªº§÷½è½s¿è
8.6 ¨È¥úªoº£ªº§÷½è½s¿è ..
8.7 °ª«Gªoº£ªº§÷½è½s¿è
8.8 ²G´¹¹qµø«Ì¹õªº§÷½è½s¿è
8.9 ¤pµ²
Chapter 09 «Ç¤ºªí²{±`¥Î§÷½è
9.1 ½Ã¥Í¶¡±`¥Î§÷½è
9.1.1 ùÙ­±²¡¿jªº§÷½è½s¿è
9.1.2 ­±¬Ö³³²¡ªº§÷½è½s¿è
9.1.3 Ãè­±¤£ù׿ûªº§÷½è½s¿è
9.2 À\ÆU±`¥Î§÷½è
9.2.1 ³z©ú¬Á¼þªº§÷½è½s¿è
9.2.2 ³z©ú¶ì®Æªº§÷½è½s¿è
9.2.3 ¯BÀJ¬Á¼þªº§÷½è½s¿è
9.3 ª×«Ç±`¥Î§÷½è
9.3.1 ¤ì¦aªOªº§÷½è½s¿è
9.3.2 ³Q³æ¥¬®Æªº§÷½è½s¿è
9.3.3 ¦Ï¥Ö¯Èªº§÷½è½s¿è
9.3.4 ÄúÀ몺§÷½è½s¿è
Chapter 10 VRay´è¬V¾¹©R¥O¸Ô¸Ñ
10.1 VRay::frame buffer¡uVR´V½w¦s¡v¨÷®iÄæ
10.1.1 Enable built-in Frame Buffer¡u¨Ï¥Î¤º«Ø´V½w¦s¡v
10.1.2 Outputcresolution¡u¿é¥X¤À¿ë²v¡v²Õ
10.1.3 V-Raycraw image file¡uVRay·½¹Ï¹³¤å¥ó¡v²Õ
10.1.4 Split G-Buffer hannels ¡u³æ¿W«O¦sG½w¨R¾¹³q¹D¡u²Õ
10.1.5 VRay frame buffer¡uVRay´V½w¦s¡vµ¡¤f
10.2 VRay::Global swit hes¡u¥þ§½´À´«¡v¨÷®iÄæ
10.2.1 Geomety¡u´X¦óÅé¡v²Õ
10.2.2 Lighting¡u¿O¥ú¡v²Õ
10.2.3 Materials¡u§÷½è¡v²Õ
10.2.4 Indirect illumination¡u¶¡±µ·Ó©ú¡v²Õ
10.2.5 Raytracing¡u¥ú½u°lÂÜ¡v²Õ
10.3 VRay::Image sampler (Antialiasing)¡X¡X¹Ï¹³ªö¼Ë¾¹¡u§Ü¿÷¾¦¡v¨÷®iÄæ
10.3.1 Imagecsampler¡u¹Ï¹³ªö¼Ë¡v²Õ
10.3.2 Antialiasing filter¡u§Ü¿÷¾¦¹LÂo¾¹¡v²Õ
10.4 VRay::Indirect illumination (GI) ¶¡±µ·Ó©ú¡uGI¡v¨÷®iÄæ
10.4.1 GI austics¡u¥þ§½¥úµJ´²¡v²Õ
10.4.2 Post-processing¡u¦Z¥[¤u³B²z¡v²Õ
10.4.3 Primary bounces ¡uªì¦¸¤Ï¼u¡v²Õ
10.4.4 Secondary bounces¡u¤G¦¸¤Ï¼u¡v²Õ
10.5 VRay::Irradiancecmap¡uVRayµo¥ú¶K¹Ï¡v¨÷®iÄæ
10.5.1 Built-incpresets¡u¤º¸m¹w³]¡v²Õ
10.5.2 Basi parameters¡u°ò¦°Ñ¼Æ¡v²Õ
10.5.3 Options¡u¿ï¶µ¡v²Õ
10.5.4 Advan edcoptions¡u°ª¯Å¿ï¶µ¡v²Õ
10.5.5 Mode¡u¼Ò¦¡¡v²Õ
10.5.6 On render end¡u¦b´è¬V¤§¦Z¡v²Õ
10.6 VRay::Global photon map¡u¥þ§½¥ú¤l¶K¹Ï¡v¨÷®iÄæ
10.6.1 ±±¨î°Ñ¼Æ
10.6.2 Mode¡u¼Ò¦¡¡v²Õ
10.6.3 On render end¡u¦b´è¬V¤§¦Z¡v²Õ
10.7 VRay::Quasi-Monte Carlo GI¡u·Ç»X¯S¥dù´è¬V¤ÞÀº¡v¨÷®iÄæ
10.8 VRay::Light a he¡u¿O¥ú½w¦s¡v¨÷®iÄæ
10.8.1 Calculation parameters¡u­pºâ°Ñ¼Æ¡v²Õ
10.8.2 Reconstruction parameters¡u­««Ø°Ñ¼Æ¡v²Õ
10.8.3 Mode¡u¼Ò¦¡¡v²Õ
10.8.4 On render end¡u¦b´è¬V¤§¦Z¡v²Õ
10.9 VRay::Causti s¡uµJ´²¡v¨÷®iÄæ
10.9.1 °ò¥»°Ñ¼Æ
10.9.2 Mode¡u¼Ò¦¡¡v²Õ
10.9.3 On render end¡u¦b´è¬V¤§¦Z¡v²Õ
10.10 VRay:: Environment ¡uVRayÀô¹Ò¡v¨÷®iÄæ
10.10.1 GI Environment (skylight)¡X¡XGIÀô¹Ò¡u¤ÑªÅ¥ú¡v²Õ
10.10.2 Refle tion/refra tion et environment¡u¤Ï®g/§é®gÀô¹Ò¡v²Õ
10.11 VRay:: rQMC Sampler¡uQMC ªö¼Ë¾¹¡v¨÷®iÄæ
10.12 Color mapping¡uÃC¦â¶K¹Ï¡v¨÷®iÄæ
10.12.1 Color mapping¡uÃC¦â¶K¹Ï¡v°Ñ¼Æ²Õ
10.12.2 G-Buffer output hannels¡uG½w¨R¾¹¿é¥X³q¹D¡v²Õ
10.13 VRay:: Camera¡uVRayÄá¹³¾÷¡v¨÷®iÄæ
10.13.1 Camera type¡uÄá¹³¾÷Ãþ«¬¡v²Õ
10.13.2 Depth of field¡u´º²`¡v²Õ
10.13.3 Motion blur¡u¹B°Ê¼Ò½k¡v²Õ
10.14 VRay:: Default displa ement¡uÀq»{¸m´«¡v¨÷®iÄæ
10.15 VRay:: System¡uVRay¨t²Î¡v¨÷®iÄæ
10.15.1 Raycatster params¡u¥ú½u§ë®g°Ñ¼Æ¡v²Õ
10.15.3 Distributed rendering¡u¤À¥¬¦¡´è¬V¡v²Õ
10.15.4 Previous render¡u´è¬V¤§«e±±¨î¡v²Õ
10.15.5 Obje ts settings¡u¹ï¶H³]¸m¡v
10.15.6 Light settings¡u¿O¥ú³]¸m¡v
10.15.7 Presets¡u¹w³]¡v
10.15.8 Default geometry¡uÀq»{´X¦ó¾Ç¡v²Õ
10.15.9 ShadeContext ompatibility¡u­Ý®e©Ê¡v²Õ
10.15.10 Frame stamp¡u¤ô¦L³]¸m¡v²Õ
10.15.11 VRay Log¡uVRay°O¿ý¤å¥ó¡v²Õ
Chapter 11 VRay¿O¥ú»P¹ï¶H©R¥O¸Ô¸Ñ
11.1 VRay Light¡uVRay´è¬V¾¹¿O¥ú¡v
11.2 VRaySun¡uVRay¤Ó¶§¥ú¡v
11.3 VRayProxy¡uVR¥N²z¹ï¶H¡v
11.3.1 ³Ð«Ø¤èªk
11.3.2 VRay mesh export¡uVRayºô®æ¿é¥X¡v¹ï¸Ü®Ø
11.3.3 Display¡uÅã¥Ü¡v²Õ
11.3.4 VRayProxy¡uVR¥N²z¹ï¶H¡vª`·N¨Æ¶µ
11.4 VRplane¡uVR¥­­±¹ï¶H¡v
11.5 VRayFur¡uVR¤òµo¡v
11.5.1 Parameters ¡u°Ñ¼Æ¡v¨÷®iÄæ
11.5.2 Maps¡u¶K¹Ï¡v¨÷®iÄæ
11.6 VRaySphere¡uVRay²yÅé¡v
11.7 VRayDisplacementMod¡uVRay¸m´«­×§ï¾¹¡v
11.7.1 Type¡uÃþ«¬¡v²Õ
11.7.2 Common params¡u¤½¥Î°Ñ¼Æ¡v²Õ
11.7.3 2D mapping¡u2D¶K¹Ï¡v²Õ
11.7.4 3D mapping/subdivision¡u3D¶K¹Ï/²Ó¤À¡v²Õ
11.8 VRay Toon¡uVRay¥d³q®ÄªG¡v
11.8.1 Basi parameters¡u°ò¦°Ñ¼Æ¡v²Õ
11.8.2 Maps¡u¶K¹Ï¡v²Õ
Chapter 12 VRay§÷½è©R¥O¸Ô¸Ñ
12.1 VRayMtl¡uVRay§÷½è¡v
12.1.1 Basi parameters¡u°ò¦°Ñ¼Æ¡v¨÷®iÄæ
12.1.2 BRDF¡uÂù¦V¤Ï®g¤À¥¬¥\¯à¡v¨÷®iÄæ
12.1.3 Options¡u¿ï¶µ¡v¨÷®iÄæ
12.1.4 Maps¡u¶K¹Ï¡v¨÷®iÄæ
12.1.5 Reflect interpolation¡u¤Ï®g´¡¸É¡v¨÷®iÄæ
12.1.6 Refract interpolation¡u§é®g´¡¸É¡v¨÷®iÄæ
12.2 VRayLightMtl¡uVRay¿O¥ú§÷½è¡v
12.3 VRMtlWrapper¡uVRayªº¥]»q§÷½è¡v
12.4 VRay2SidedMtl¡uVRayÂù­±§÷½è ¡v
12.5 SimianAr hGlass
12.5.1 Glass Parameters¡u¬Á¼þ°Ñ¼Æ¡v¨÷®iÄæ
12.5.2 Advanced Glass Parameters¡u°ª¯Å¬Á¼þ°Ñ¼Æ¡v¨÷®iÄæ
12.6 SimianFrostGlass
12.6.1 Glass Parameters¡u¬Á¼þ°Ñ¼Æ¡v¨÷®iÄæ
12.6.2 Advanced Glass Parameters¡u°ª¯Å¬Á¼þ°Ñ¼Æ¡v¨÷®iÄæ
12.7 SimianBrushedMetal
12.7.1 Metal Parameters¡uª÷ÄݰѼơv¨÷®iÄæ
12.7.2 Advan ed Metal Parameters °ª¯Åª÷ÄݰѼƨ÷®iÄæ
12.8 SimianLinoFloor
12.8.1 Linoleum Parameters¡uªo¥¬°Ñ¼Æ¡v¨÷®iÄæ
12.8.2 Advan ed Parameters¡u°ª¯Å°Ñ¼Æ¡v¨÷®iÄæ
12.9 SimianWoodFloor
12.9.1 Hardwood Parameters¡uµw¤ì°Ñ¼Æ¡v¨÷®iÄæ
12.9.2 Advan ed Parameters¡u°ª¯Å°Ñ¼Æ¡v¨÷®iÄæ
12.10 VRayMap¡uVRay¶K¹Ï¡v
12.10.1 Reflection params¡u¤Ï®g°Ñ¼Æ¡v²Õ
12.10.2 Refraction params ¡u§é®g°Ñ¼Æ¡v²Õ
12.11 VRayHDRI¡uVRay°ª°ÊºA­S³ò¡v¶K¹Ï
12.12 VRayBmpFilter¡uVRay¦ì¹Ï¹LÂo¡v¶K¹Ï
12.13 VRayCompTex¡uVRay¦X¦¨¯¾²z¡v¶K¹Ï
12.14 VRayEdgesTex¡uÃä¬É¯¾²z¡v¶K¹Ï
12.15 VRayFastSSS¡uVRay§Ö³tSSS¡v¶K¹Ï
12.16 VRaySky¡uVRay¤ÑªÅ¥ú¡v¶K¹Ï...

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